Binding Moves

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Binding Moves also known as "grabs" refer to the various moves used by Bosses and Enemies that completely trap The Adventurer to prevent them from moving. While some only restrict movement, there are others which deal damage, lower the Adventurer's level, or cause them to drop items.

Boss Moves:
Mocto- Uses one of her big tentacles to grab the adventurer and make them drop an item. She can also shoot out poisonous ink from a tube underneath her posterior, creating multiple sticky blob-like puddles.

Cracker- Grabs the adventurer and turns away from the screen to "make out" and squeeze them while doing damage. She releases flames from all directions when she lets them go.

Boss Lamia- Opens her lower mouth (where snake and human body meet) and uses her large tongue to pull the Adventurer inside and chew them. This attack does damage and drops their level.

Dryad- Puts the Adventurer in a leg lock which does damage.

Heydeez- Pulls Adventurer into her Winky "chair" and also withdraws inside, diving headfirst with her rear briefly sticking out from the top. She briefly bounces within to do damage before literally kicking the Adventurer out.

Bossmandrake- Slams down her Venus Flytrap leaves to completely cover the adventurer and do damage. She can also launch a wriggling vine which pulls the Adventurer closer to her center.

Boss Gnuk- When she lets down her hair, it forms a drill which appears below the adventurer and pulls them towards its center while doing damage.

Tigbitty- Slams down her heel or her rear which causes pudding to ripple and stick to the adventurer.

Super Evil Sukumizu- While in her Root of Evil form, she can grab the Adventurer to perform the Cracker's "make out" technique and the Dryad's leg lock technique. She can also rapidly spin her body as if it were Boss Gnuk's hair drill. When she pounces, Super Evil Sukumizu can lay on top of the adventurer and smother them with her body, or bounce her rear into them for stun. Each move does damage and has the potential to knock items out of the Adventurer's inventory.

Enemy Moves:
Full Body Cocoon- Refers to round bindings which encase the Adventurer's entire body and prevent movement or attacks until escaped from. These cocoons are spun upon contact with bandages or silk projectiles. Used by: Mammy, Spiter, Red Spiter,

Body Press- Refers to when an enemy forces themselves on top of the adventurer and smothers them with their body. In addition to damage, this move can knock out inventory items. Used by: Clingy, Super Evil Sukumizu

Blob Puddle- Refers to sticky globs which bind the adventurer upon contact. They may be released by enemies as a bouncy orb-like projectile, or form when touching certain Shapeless enemies. Used by: Rockit, Muddle, Sparklit, Mud Golem, Poison Golem, Beezis, Skeezis, Mocto, Pooding, Gooding, Tigbitty

Coil- Refers to an enemy wrapping their body around the Adventurer and squeezing to restrict movement and do damage. While functionally similar to the body press, it has a different animation. Used by: Lamia, Wamia

Sealed Sphere- Refers to Plant enemies closing up their leaves around the Adventurer to completely restrict their movements. It also refers to Fishery enemies trapping the Adventurer beneath their dresses. While trapped, the adventurer will have their level decrease. Used by: Womandrake, Nomandrake, Jellee, Jollee

Wriggling Vine- Refers to a short curvy vine which emerges from certain Plant enemies and pulls the Adventurer closer to the user's center like a lasso. After movement has ceased, the vine forms a stack of rings around the Adventurer's body restricting movement. This technique is often the precursor to another binding move. Used by: Womandrake, Nomandrake, Bossmandrake