Weapons

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About: Weapons are the variety of tools the adventurer can find or purchase for use in combat.

Reactions: Weapons can be impacted by a variety of things which affect the adventurer on their journey. When exposed to heat such as when the adventurer experiences a burn status, Swords and Staves will become a "flame" variant. When exposed to cold such as when the adventurer experiences a freeze status, Swords and Staves will become a "freeze" variant. When exposed to lightning such as when the adventurer experiences a shock status, Swords and Staves will become "thunder" variant. Contact with rain, bogs, water projectiles and various bodies of water will "extinguish" flame variant weapons, causing them to revert to their normal state. Rockit juices will damage weapons, causing them to break at a faster rate.

Types
Axes: Close to mid-ranged attack when swung. Charging them creates an area of effect strike with boulders but consume a lot of AP. Boulders will only be created if the player is on ground, but it is possible to attack in the air and land before the boulders are unleashed.

Bows: long-ranged weapon. Normal attacks fire a set number of arrows. Charge attacks fire at a faster rate or shoot multiple arrows. Claws: Rapid close-range weapon. Normal attacks slashing in front of the player. They can be enhanced to debilitate enemies with status effects such as poison and paralysis or stun. Clubs: Close-ranged weapon, bashing when the adventurer attacks. Charge attacks consume a lot of AP. Sickles: Rapid mid-range weapon. Normal attacks slashing in front of the player that can be followed up right away with another normal attack. Charge attacks covers a wider area including the player. Staves: Wide ranged weapon. Normal attacks bash enemies, while charged attacks result in the staff firing a projectile which may further expand its area of attack. Swords: Melee weapon. Normal attacks does a slash. Charge attack does a slash and may contain a projectile.