Cuffe Ruins

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"'The tomb of some ancient bigwig. Filled with numerous traps set by historians throughout the ages. The dearth of visitors has caused it to become a regular monster nest. Seems like there's something controlling the monsters way down in the depths.'"

About
The Cuffe Ruins can be discovered after speaking with the DILF in Totory. Upon advancing to the World Map, a prompt indicating the location will guide the player to the south.

Despite being a large and beautiful stone pyramid structure, it is recommended by residents of Totory that sightseeers avoid the Cuffe Ruins. This is likely due to numerous traps within, which were set up by scholars in order to protect the ruins from tomb raiders. Consequently the lack of visitors has led to a surplus of monsters, who are implied by Sukumizu to have done damage to the ruins as well. The ruins are quite dangerous, as dungeon contains rolling boulders, trap doors, spring-board tiles, spikes and living statues.

Within the interior of the first room there are a pair of large stone faces at the center, and sealed doorways on either side. Though the left doorway will open automatically when approached, attempting to open the door on the right will lead to a text prompt stating "It can't be opened from this side..." If The Adventurer steps on the smooth tile in front of the left stone face, they will drop into the pitfall trap leading into a sealed room below. After the Lamia within are defeated, the Adventure can escape through a doorway on the right which will seal behind them to prevent re-entry. Attempting to open the door again will cause a prompt to appear stating: "The door is locked shut... A sexy woman's voice is audible from inside."

"The door is shut tightly. There must be some kinda gimmick to open the door." Step on a smooth tile in the southern part of the room. Doing so will open the door but also reveal two Lamia. To keep the door open The Adventurer must trick one of the Lamia into standing on the smooth tile and remaining there while making their escape.

Upon reaching the end of the hall a prompt will appear stating: "There's something scary down this way." After selecting "Go on ahead" The Adventurer will enter the boss room while the door shuts behind them and a prompt reads "We've been shut in!". Here Tuts will attack from within her sarcophagus.

Monsters
Cho Anicky

Gross Pot

Lamia

Mammy

Hazards
Section in Progress

Achievements
Cuffe Snake Hell

Deepest Depths of Cuffe Ruins

Trivia

 * There is a secret room in the doorway behind the Cho Anicky in the fourth area of the dunegon. This secret room leads to an additional secret room accessible through a doorway on the northeast wall. Entry to the second room which will shower The Adventurer with coins.