Stats

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Stats refer to the different point values that determine The Adventurer's abilities.

HP = the adventurer's "hit points." It decreases when attacked, and results in death once all are lost.

AP = the adventurer's "action points." They decrease with movement and once they're low the adventurer becomes tired. While tired the adventurer is temporarily unable to move.

ATK = Attack Power, the higher this is the more damage the adventurer can deal.

DEF = Defense Power, the higher this is the less damage the adventurer will take.

SKL = Skill, the higher this is the greater the likelihood the adventurer will unleash critical hits. Higher skill also makes it harder for the adventurer to become tired.

SPD = Speed, the higher this is the faster the adventurer can move.

EXP = A set value of points needed to increase the adventurer's level.

Level = A number determining the limit of the adventurer's overall abilities.

Grudge Level = A set value of points determing how friendly or hostile NPCs will be towards the adventurer.